Procedural Generation Test Environment
Procedural programming and select environment assets
Supplementary assets: Unreal Engine and Unreal Engine market place
Game Ready Weapon Asset - Sci-fi Rifle
Modeling, texturing, and graphic design. All assets are original designs
Core Gameplay Gym
Programming and technical level design for a core gameplay mechanics testing environment
3D Art & Materials: External assets sourced from the Unreal Engine Starter Content
Directional Combat Physics
Directional combat programming and structural Chaos Physics level design
Supplementary assets: Unreal Engine and Unreal Engine market place
Audio Visual Study
Production, cinematography, and editing
Music: Under A Gibous Moon - Chris Warner
Statue Photogrammetry & Optimization
Photogrammetry capture and game-ready optimization
Sculpture: Neptune (Archaeological Museum in Zagreb, Croatia)
Board Game
An original tabletop game designed from concept to final prototype.
Engine: Tabletop Simulator
2.5D Animation Showcase
2.5D animation integration and implementation in Unreal Engine
Concrete chapel
Sacred architecture & material study
Commission: Diocese
Rooftop garden
Landscape architecture & green roof
Botanical consultant: GrowLab